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Traveller rpg
Traveller rpg




traveller rpg

That's the main problem IMHO with most CT adventures I've seen, at least from the modern gamer's perspective. (I"d actually not be surprised if "Deadspace" was inspired in small part by "Death Station", though of course with modern sensibilities it's considerably more "gross-out" than "Death Station".) However, the descriptions are pretty down-played, there is not much "fluff text" to help set the mood, and you need to think a little outside the box a little to get the most from the adventure.

traveller rpg

(Maybe Halloween?) With only a little imagination, you can easily turn it into "Deadspace" (the video game) or other similar haunted house/horror scenario. I like "Death Station" quite a lot, and hope to get a chance to play it soon. But you'll need to pour your own personality in to it, because it has very little of its own. HOWEVER, if you can spend the time to adapt RS:G into an adventure, it can be a lot of fun. The adventure has the potential to be quite epic, but if you go by the book, you'll spend months kicking around the local town trying to find clues, then more months floating around at sea in a diesel submarine (of all things) trying to find this research base (and dodging pirates! LOL), then a dungeon crawl through a mapped but not-well described base, and finally a denouement worthy of a Neal Stephenson book (that is, you'll want to write your own ending). Research Station Gamma is a good CT adventure. It's a very decent introductory campaign that runs a lot like a computer RPG (fetch quests that ultimately lead you to a big treasure) so will probably be very comfortable for most players. If you are used to (and like) the way modern RPG adventures work, MGT SotA is a fantastic start, as are the various Avenger products (One Crowded Hour, Type-S, etc.), though those aren't CT.Īnother non-CT adventure you can probably find free out on the webz is the old T20 "The Linkworlds Cluster". This is ironic, because the CT SotA adventure was really little more than a lead up to a long NPC monologue, and was IMHO more designed to be read than played. The brand-new MGT "Secret of the Ancients" campaign is one of if not the best Traveller adventures I've seen in terms of being able to run it the way people run adventures in other modern RPGs.

traveller rpg

There is a legend of a lost shipment of that you start to collect clues about in hopes of finding and selling stuff. The "hook" is that you need to collect enough money to repair your ship's Jump Drive - it's a Far Trader (J2) but can only make J1. I know I didn't do a very good job running things, and I got impatient and skipped a lot of stuff, but in more adept hands it would be a cool adventure for mature players who don't require a lot of shooting to have fun but conversely are ok with killing if necessary. I have a fondness for "Twilight's Peak", which I ran as one of my first GM'ing experiences.






Traveller rpg